![]() ![]() I promise Tyrant Guard is the last ravenous creature on the list. It’s especially brutal alongside Mirror-Style Master or Uncivil Unrest. It gives you up to one extra combat per turn, including the turn it comes into play. Six mana is just too much for what it provides.Īkki Battle Squad, on the other hand? That’s a 6-drop I can get behind. It reads like a +1/+1 counter synergy piece, but you’re not forming a gameplan around your creatures dying, and this does nothing against a wrath. Removing counters counteracts your main gameplan a bit, but at least this one makes up for it with card draw and token generation. Sanctuary Warden is a 6-drop worthy of casual Commander. You could add Wildwood Scourge to create an infinite combo with Enduring Scalelord, or you could cut the junky 6-drop altogether. More like counter- unproductive, right? Sanctuary Warden It’s a wrath with polarizing results depending on the match-up, but Ion Storm is too cute and counter-productive to stay. Ion Storm asks you to remove your hard-earned counters to deal damage, but Damning Verdict lets you keep those counters and deals with most of your opponents’ creatures. Path of the Pyromancer is actually an excellent card, but the Planechase text is irrelevant and the effect isn’t a critical part of this deck’s gameplan. I chose Boots over Lightning Greaves so shroud wouldn’t interfere with backup targets. Most backup creatures, your commander included, have attack triggers, and a few haste enablers help maximize those cards. Swiftfoot Boots is an oldie but a goodie. You can toss Ichor Elixir in whatever bulk box you threw Fractured Powerstone. It also dishes out +1/+1 counters, so it does everything you need. ![]() Invigorating Hot Spring is a sweet haste enabler for decks with modified creatures. Stick a few counters on the Kami and you get a pretty massive mana boost.Įach upgrade guide for this set recommends to cut Fractured Powerstone, so I’ll leave it at that. Kami of Whispered Hopes dies to a light breeze at first but otherwise provides a passive Hardened Scales effect on top of mana acceleration. Hindervines has +1/+1 counter text on it, but that’s not nearly enough for me to get excited about a Fog in my EDH deck, even a one-sided version. Doomskar Warrior meets the bar, putting a beater on board and maybe grabbing a few extra cards per game. I wanted to add another reasonable backup creature, but there weren’t many good ones to choose from. It’s an Earthquake on legs, adding another sweeper/finisher hybrid to the list.įlamerush Rider can get more milage out of backup creatures, but it’s painfully slow and easy to interrupt. The ravenous mechanic works perfectly here, making Exocrine an awesome addition. Look, it’s not my fault the 40K precons are all busted in half. Thundering Raiju isn't an all-star card either, but it has a more immediate impact and damages all opponents at once. It has all the right words but the casting cost and activated ability are too expensive. precon environment, but this bird doesn’t fly against better deck. High Sentinels of Arashin probably gets there in a precon vs. Even Tuskguard Captain feels like an improvement over Pridemalkin. Kodama of the West Tree is one of the pricier cards on this list, but the trample and ramp it provides are well worth it. I'm dumbfounded that Pridemalkin made the final cut in a 2023 Commander precon. ![]() It needs extra work and a chunk of mana to do anything and doesn’t justify its inclusion. I see the idea behind Falkenrath Exterminator, but it’s too cumbersome for normal games. Chief among them is Biophagus, a mana dork that effortlessly adds counters to your creatures as you cast them. The Tyranid Swarm precon from 40K is rife with +1/+1 counter cards that transfer to this deck beautifully. Return to Nature is versatile but weak, whereas Intervention gives you mass permanent removal and lifegain in a pinch. This deck didn’t come custom-equipped with a lot of ways to remove problematic permanents, so I’m upgrading this slot. Heliod's Intervention over Return to Nature is a quality-of-life improvement. The Planechase theme is also being chopped entirely. I’ve got 15 swaps today, each within a reasonable price-range. ![]() Some of Call for Backup‘s card choices are downright weak or embarrassing, so I'm cutting the chaff to make room for better interaction, better creatures, and better +1/+1 counter enablers/payoffs. It’s nothing revolutionary, but these decks can still get the job done. It’s good at building out a board but weak to interaction. You’re playing creatures, putting +1/+1 counters on them, and looking to crush your opponents before they Farewell you out of the game. Nothing here should be new to you if you’ve played with or against a +1/+1 counter deck before. $29.08 Buy on Amazon Strengths and Weaknesses ![]()
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